The way Blizzard speccifies your character's characteristics in D2R Items is a blend of the Studio's approach to Diablo 2 and Diablo 3. As the executive producer and director of the Diablo franchise Rod Fergusson put it, "Diablo 2 felt like you were locked into the game; you could respec at least once per difficulty. However, with Diablo 3, you sort of changed your character like you changed your clothes. Everything was gear-based as opposed to skill-based."Fergusson added, "I think the fact that we have skills on the equipment [in Diablo 4] is really nice for experimentation -- as a sorceress I [might] get Blizzard [on a pair of boots] three levels before I should and I can try Blizzard to see if I actually want it."
The game's director Joe Shely told Polygon in the course of a roundtable discussion in a roundtable interview that "having your character feel like a compilation of choices that you made leads to really interesting decisions, or at a minimum, intriguing opportunities."Shely explained she believes that the Diablo group is conscious that the players particularly those who are just beginning their journey won't know the full extent of each class' set of capabilities. Players will want to experiment.
"When you take a look at our respec system," Shely said, "which apply to both the skill tree and to Paragon for higher levels which is our ultimate advancement system. We've really endeavored to do the system in a manner where you're making a choice matters and your character's not like everyone else's , but you have a lot of freedom to test things out.
"You've gained the capability to change the spec of a point by point. It's easy to buy diablo 2 resurrected items cancel a point, and use it for another thing However, as you progress later into levels that cost increases to make decisions a bit more thought-provoking. Of course, you could also respec your whole tree at once , if need to start from scratch. base."